5
Basic Play
At the start of the game, Jumpman has seven lives to play the game. During play, the number of lives he has left is shown at the bottom of the screen. After the scene appears, the white figure of Jumpman appears in the scene, and the game can start.

Press to pause the game.

Moving Jumpman:
Pressing up makes Jumpman climb up and down makes him climb down ladders.
Pressing left; he moves left... to the right, and he moves right.
Jumpman jumps when you press . If up is pressed while is pressed, he will jump straight up, (often a necessary maneuver when a bullet suddenly changes direction).
When you press and, at the same instant, press to the right Jumpman will leap to the right. Press and left, and Jumpman will jump left.

Experiment. Test all of his abilities before you get into serious competition with other players. But beware: if Jumpman fails to touch the structure he is leaping towards or leaps off the screen or falls just a couple of feet lower than the level from which he started -- KERPOW!... another Jumpman bites the dust.

When a game ends, the program will automatically return to the Options' screen. You can then start a new game.
At any time, during a game or during other modes, press the RETURN key on the on-screen keyboard to return to the Options' screen and start a new game.

Jumpman's Speed:
Press the buttons 1-8 on the on screen keyboard to change the speed during gameplay. The game speed changes when Jumpman dies or the next level begins.