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Basic Play
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![]() ![]() As the plot unravels, Aero meets new friends and villains alike. In a journey through strange and fantastic worlds, Aero learns of “Plan B” – a plot of immense proportions. What is “Plan B” and who is behind it? To find out, become Aero the Acrobat and be the Star of the Show! ![]() Aero must explore seven worlds each with a different objective but one ultimate goal – stop Edgar Ektor from initiating “Plan B”. ![]() Each game begins with three lives and two continues. While fighting enemies, Aero should pick up items to refill his star inventory, refill his health and gain points. The maximum amount of health points Aero can hold is five. Barber poles act as checkpoints. If Aero loses a life, game play will start up again at the last checkpoint Aero activated. ![]() Chance rooms are hidden within levels and can only be accessed through a specific doorway. If Aero enters the doorway, he will be taken to a room where he must perform a task to collect one extra life. There are also bonus stages that Aero can enter if he finds the Bonus Item in each world. When Aero enters a bonus stage he will be given the chance to win some extra lives. ![]() If Aero has gathered enough food and stars and has defeated enough enemies in an Act, he will get an extra life upon completion. ![]() ![]() Game Over ![]() |
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