5
Basic Play
The bat with attitude is back in his ongoing mission to stop the evil Industrialist Edgar Ektor. As you may recall, Aero believed he stopped Edgar once and for all when he knocked him off the museum bridge. Unbeknownst to Aero, Edgar managed to escape with the help of Zero the Kamikaze Squirrel. Meanwhile, Aero found a Magician’s box that transported him to an unknown world. There, Aero met a beautiful bat from Eastern Europe named Batasha. She begged him for his help. Gladly, Aero accepted and unknowingly entered a new adventure.

As the plot unravels, Aero meets new friends and villains alike. In a journey through strange and fantastic worlds, Aero learns of “Plan B” – a plot of immense proportions. What is “Plan B” and who is behind it? To find out, become Aero the Acrobat and be the Star of the Show!

Aero must explore seven worlds each with a different objective but one ultimate goal – stop Edgar Ektor from initiating “Plan B”.

Each game begins with three lives and two continues. While fighting enemies, Aero should pick up items to refill his star inventory, refill his health and gain points. The maximum amount of health points Aero can hold is five. Barber poles act as checkpoints. If Aero loses a life, game play will start up again at the last checkpoint Aero activated.

Chance rooms are hidden within levels and can only be accessed through a specific doorway. If Aero enters the doorway, he will be taken to a room where he must perform a task to collect one extra life. There are also bonus stages that Aero can enter if he finds the Bonus Item in each world. When Aero enters a bonus stage he will be given the chance to win some extra lives.

If Aero has gathered enough food and stars and has defeated enough enemies in an Act, he will get an extra life upon completion.

Game Over
Aero has limited health, lives and continues. Aero loses health when he touches enemies or obstacles. When he loses all of his health, he will lose a life. When he loses all of his lives, it’s Game Over! Select CONTINUE to try again, or QUIT to return to the title screen. Continuing leaves you at the beginning of the last Act Aero visited.