In addition to armaments, a variety of different items and magic spells are available. Some will make your quest easier, while others play a key role in your progression.
Transfer: Automatically sends you to the last Church visited. Not effective in certain areas.
Magic Hat: Helps you to understand the language of certain monsters.
Escaper: Grants temporary invisibility, for a chance to escape combat.
Cola: Restores your HP by 10 points.
Burger: Restores your HP by 40 points.
Polymeteral: Melts all materials except for Laconia. Best used on junk.
Dungeon Key: Opens locked dungeon doors (unlimited use).
Sphere: Helps you to understand your enemies. More effective than the Magic Hat.
Hapsby: A Laconian robot. Operates the Luveno, if you can find him...
Miracle Key: Opens basic and magical locked doors.
Road Pass: Allows use of the Roadways.
Passport: Allows interplanetary travel.
Compass: Helps you navigate certain forests.
Laconian Pot: Purpose Unknown. Better to keep hold of it for the time being.
Flash: Light up dark areas (one use only).
Magic Lamp: Light up dark areas (unlimited use).
Gas Shield: Allows you to cross the Poison Fields.
Flute: Allows you to escape dungeons (unlimited use).
Prism: Takes you where no spaceship can.
Torch: Lights up as bright as the midday sun.
Landrover: Moves you rapidly across the surface of planets.
Hovercraft: Moves you across water.
Ice Digger: Bores through certain ice mountains with ease.
Heal: Restores 20 HP.
Cure: Restores more HP than Heal.
Wall: Create an invisible protective wall around the party.
Protect: Create an invisible protective wall around the party. Also defends against enemies' Magic.
Fire: Attacks enemies with fireballs.
Wind: Attacks enemies with tornado like winds.
Thunder: Attacks enemies with jagged bolts of lightning.
Rope: Ties up enemies so they are vulnerable to attack.
Bye: Party has a chance to retreat from battle.
Help: Gives a party member a temporary burst of strength to fight a tough enemy.
Terrify: Makes weaker enemies afraid of you.
Trap: Disarms traps in treasure chests and dungeons.
Exit: Allows you to immediately exit dungeons, caves and towers.
Fly: Returns you to the last Church you visited.
Open: Opens doors sealed with Magic.
Rise: Resurrects a member of your party without visiting a Church.
Chat: Allows you to understand some enemies' languages.
Telepathy: Allows you to talk with certain enemies.
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