5
Basic Play
Boogerman begins each level with full strength shown by his Red Cape. If Boogerman is damaged, his Cape will flash for a short time. During this time Boogerman will be invulnerable to enemy attacks. However, Boogerman can still drown or fall off-screen during this time so be careful. When his Cape stops flashing it will be yellow to indicate that his strength is low. One more hit and he's a goner! Collecting a Red Cape will restore his health to full strength and return his Cape to red. Collecting a Red Cape when Boogerman is at full strength will give him a super charge indicated by a Glowing Cape. Boogerman can then take three hits before losing a Try.

When you have completed a level, Boogerman will enter the Bonus Screen. Points for Plungers and Zits will be awarded here and added to your score. If you collect 30 Plungers on the level, Boogerman will build a ladder to reach the platform where an Extra Try is awarded.