Your character’s Technique will vary. Characters who can learn additional Techniques will gain them as they increase in Level. Your character’s Technique Points (TP) will be consumed every time you use a Technique. If you need to replenish your party’s TP, go to a nearby Inn and rest.
SAR/GISAR/NASAR |
Restores some HP to all active humanoid characters. |
RES/GIRES/NARES |
Restores some HP to one active humanoid character. |
ANTI |
Cures one active humanoid character of poisoning. |
RIMPA |
Cures one active humanoid character of paralysis. |
AROWS |
Revives all humanoid characters that have been knocked unconscious. |
REVER |
Revives one Near Death humanoid character and restores 1/4 of their HP. |
REGEN |
Cures poisoning, paralysis, or unconsciousness and fully restores a humanoid character's HP. |
FOI/GIFOI/NAFOI |
Blasts the enemy with a bolt of flame. |
WAT/GIWAT/NAWAT |
Damages the enemy with a frost attack. |
VOL/SAVOL |
Eliminates one or all enemies by destroying its nervous system. |
TSU/GITHU/NATHU |
Blasts the enemy with an arrow of light. |
ZAN/GIZAN/NAZAN |
Suffocates enemies by producing whirlwinds. |
GRA/GIGRA/NAGRA |
Crushes enemies with a powerful gravity wall. |
MEGID |
Disintegrates the molecular structure of enemies. |
GELUN |
Causes enemies to age quickly and reduces attack strength. |
DORAN |
Slows down enemy reaction speed. |
BROSE |
Damages the enemy by suddenly expanding its body mass. |
RIMIT |
Knocks out the enemy by interfering with its nervous systems. |
SHIFT |
Increases the physical attack strength of one active humanoid character. |
SANER |
Increases reaction speed of all active characters. |
DEBAN |
Produces a shield before all active characters, increasing their defense. |
SEALS |
Stops the enemy from using their Techniques. |